•The Bard‘s Tale III from Interplay Productions
Corin Black of Roslyn, Dunedin, New Zealand, believes to have found the most effective party for completing this ”excellent game.” One hunter, one monk, one bard, one rouge, two conjurors and one magician.
The greatest hurdle to completing the game is the killing of Brilhasti ap Tarj. Should this be managed, the old man will award 600,000 experience points. It also affords you a method of awarding this number of experience points an innumerable number of times via the Review Board process.
In Gelidia, cast the appropriate spells on the magic walls, but be careful when fighting the Black Wizards.
In Lucencia, listen carefully to the flower ballad and note the effects of each rose. The flowers must be given under the right circumstances. The Rainbow Dragon is a pushover–collect its blood and use it on the roseless rosebush.
In Malefia, beware of monsters! Spell points are used up quickly here. Find the seven statues and use their respective items on them. Ignore what they say. After you have found all of the statues, a door will appear on the 3rd level. This leads directly to Tarjan and...good luck!
• Bard’s Tale III from Interplay Productions
Steve Moore of Clarkston, Minnesota, has a good idea to create an archmage rather easily.
All you need is a medium-level adventuring party and a first level conjuror or magician. Go to the Mad God‘s temple in Skara Brae. Say to the priest “chaos.” This sends you directly to Unterbrae. Now, remember the rhyming word is “blue,” and a sword is your best friend. After you have reached the third level, kill Brilhasti ap tarj, and you will automatically transport to the Old Man. After you have raised your characters you may notice that your first level mage is now a first level archmage who knows all of the spells from the first four realms of magic.